- Markus Persson aka Notch (creator).
- has sold over 150 million copies.
- A literal sandbox with infinite replayability. Only limited by your imagination.
- A strong community. The player's creations are Minecraft's own marketing campaign.
- Can be played on everything (it is a platform agnostic). PC fan base.
- Has been co-opted by children. A household name.
- It is not limited by genre.
- It fulfils our human instinct to bring order to chaotic wilderness.
QUESTIONS:
- How many subscriptions does Ali-A have?
- How many years has he been doing it?
- Why did he start playing Minecraft?
- What's he trying to do with his content?
- His average working day?
- Why might we watch YouTube?
- Average time on Twitch?
- How much does Ali-A earn?
- How much was Minecraft purchased for?
- What are 3 reasons behind Microsoft's purchase?
- How might this affect the game?
- What is Minecraft's biggest asset?
- 16 million.
- 10 years (2009).
- because his subscribers wanted him to.
- survival series (make one).
- YouTube, social life, hard to get evenings free due to 3 videos a day, has to plan free time. Wakes up at 12-2, sleeps 1-5.
- as a means of entertainment.
- a streaming service - 4 hours a day (average).
- 3 million.
- purchased from Mojang in 2014 for 2.5 billion.
- a) money - profits, gain money. b) audience that Microsoft wants - doesn't already have. c) oversee the future of it etc.
- hopefully positively - game will grow/improve.
- community (fan base).
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